Slime Squares
Grow each slime to its number and fill the garden. Keep equal sizes apart, and every puzzle has exactly one answer you can reach by logic alone. New to it? Read how to play or the Fillomino guide.
Independent studio · Melbourne
Grow each slime to its number and fill the garden. Keep equal sizes apart, and every puzzle has exactly one answer you can reach by logic alone. New to it? Read how to play or the Fillomino guide.




Two puzzles where the theme is the rule. Both are early prototypes; one, or both, becomes Shokode's second game.

Glass tanks. Fill them: water rests on each tank's floor and its top lies flat. The numbers on the edge count the wet squares.

A temple garden. Grow moss on the raked gravel: each stone's number is the total size of the moss patches touching it.
Not every Shokode project is a puzzle. repsync is a workout logger built on the same stack as Slime Squares.
Start the workout, log the set, rest, next. Defer an exercise when the equipment is taken: it comes back later with your sets intact.
About repsync
Shared timing and leaderboard code moved into one package, with a single leaderboard for every Shokode game.
Six themed demos were played; two made the cut as candidates for game two.
App Store and Google Play groundwork, cloud builds, and hints in the Daily.
A new name, a visual rebrand pass, and a round of fixes from code review.
Daily times you can compare with friends you add by code.
Three-star ratings, gentler play feedback and a new completion screen.
Grid, slimes and the rules that decide when a garden is done.
One main idea per project, with a defined set of features, built and finished independently.
Player questions and bug reports come straight to the studio through the support page.
Release status, platforms and available content are listed on each project page.
Questions about a project, or something that didn't work the way you expected. Send the details and they go straight to the studio.